About International Checkers
International Checkers, or International Draughts, is the widely played 10×10 tournament version of draughts. The bigger board adds strategic depth, while flying kings and forced longest captures create tactical fireworks.
Men may capture forward and backward, so positions can flip quickly. Strong play comes from calculating forced capture nets and timing promotions to active kings.
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Play International Checkers vs AI
International Checkers is played on a 10x10 board with twenty men a side, flying kings, and a rule that you must take the longest capture available. The computer reads those long capture sequences well, so it is a good opponent to learn them against.
Focus on building a connected structure, controlling key diagonals, and preventing breakthrough promotions while you prepare your own.


How to play International Checkers
The game is played on a 10×10 board. Captures are mandatory, and if multiple captures exist you must choose a sequence that captures the maximum number of pieces.
Kings are flying and can move and capture across any number of squares on a diagonal.
Improve by learning strategy
International Checkers strategy balances long-term structure with forced tactics. Because backward captures exist for men, loose pieces can be pulled into capture nets.
Create pressure on diagonals and aim to crown first. A single flying king can swing endgames, especially when diagonals open.

Frequently Asked Questions
International Checkers is played on a 10×10 board with flying kings and a mandatory longest-capture rule. American checkers is played on 8×8 with short kings and no longest-capture requirement in typical rules.
Yes. In International Checkers, men capture both forward and backward (while non-capturing moves are still forward only).
Yes. Captures are mandatory, and when there are multiple capture options you must choose a sequence that captures the maximum number of pieces.
Kings are flying: they move diagonally any number of empty squares and can capture by jumping over an opponent piece and landing on any empty square beyond it on the same diagonal.
A man is never crowned in the middle of a capture. If it reaches the last row and can still capture, it continues the sequence as a man, and it is crowned only if the sequence ends on the last row.
Similar games you might like
If you enjoy International Checkers, you will probably like these other abstract strategy board games.
Learn, Play, and Have Fun!
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