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How to Play Chinese Chess: Learn the Rules

Chinese Chess, also known as Xiangqi, is one of the world's most played board games, with roots stretching back over a thousand years in China. Two armies of sixteen pieces face off across a 9x10 board split by a central river, each trying to checkmate the enemy general inside its guarded palace. With chariots, horses, cannons that leap to capture, and soldiers that grow stronger past the river, Chinese Chess blends familiar chess ideas with a character all its own.

Objective

The goal of Chinese Chess is to checkmate the opposing general: to attack it so that it cannot escape capture on the next move. You also win if your opponent has no legal move at all, since being stalemated is a loss in Chinese Chess rather than a draw. Red always moves first, and players then alternate turns.

Setup

Chinese Chess is played on a board of 9 files and 10 ranks, and pieces sit on the intersections rather than inside the squares. A horizontal river divides the two halves, and each side has a 3x3 palace marked with diagonals. Each army has one general, two advisors, two elephants, two horses, two chariots, two cannons, and five soldiers. The generals start on the back rank inside their palaces, with the other pieces arranged symmetrically in front of them.

Gameplay

Every piece moves in its own way. The general moves one point orthogonally but never leaves its palace, and the two generals may never face each other directly along an open file. Advisors move one point diagonally inside the palace. Elephants move exactly two points diagonally, cannot cross the river, and are blocked if the point between is occupied. Horses move one point orthogonally then one diagonally, but are blocked if the orthogonal point is occupied. Chariots move any distance in a straight line like a rook. Cannons move like chariots but can only capture by jumping exactly one piece, called the screen, to land on an enemy beyond it. Soldiers move one point forward, and once they cross the river they may also move sideways, but never backward.

Winning

You win by delivering checkmate to the enemy general or by leaving your opponent with no legal move. When your general is threatened with capture you are in check and must answer it immediately. A game can be drawn if neither side can force a win, for example through endless repetition of the same position. Careful defense of your palace and relentless pressure on the enemy general are the twin keys to victory.

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